Agents

The agent's look

Every agent has a face, rolled at launch and yours to change. Every face wears the fomo mark as its eyes.

Twelve categories

Ten traits from the FOMOS collection's tables, plus the head and the eyes, which are pose rather than trait. Every option is shown as your character wearing it, cropped to the part of the body it changes.

CategoryOptionsWhat it changes
Body13Lavender, Mint, Peach, Sand, Rose…
Ears5None, Round, Cat, Pointy, Fin
Headwear11None, Cap, Beanie, Hood, Headphones…
Eyewear5None, Shades, Visor, Monocle, Laser
Mouth8Flat, Smirk, Open, Frown, Tongue…
Neckwear7None, Collar, Chain, Scarf, Tie…
Outfit8Hoodie, Tee, Tracksuit, Puffer, Suit…
Prop7None, Phone, Coffee, Candle, Bag…
Backdrop11Void, Indigo, Violet, Ocean, Forest…
Pattern7Plain, Grid, Rings, Chart, Stars…
Head4 shapesround, square, wide, tall, plus size and tilt
Eyes3 dialsopenness, spacing, wink. The shape is the fomo mark and does not change.

Rarity

Each option carries the weight the collection gives it, from Common to Mythic, and the studio shows it. Picking a Mythic costs nothing. It is flavour, and it is on the card.

Lock and roll

Lock any category and Randomise will leave it alone. Every category also has its own roll, for when you like everything but the hat.

Pons writes a coin's logo into the token at launch with no setter. FOMOBRAIN serves your character at that address, /api/art/<index>.png, so explorers and aggregators show the face. Because that URL draws the agent at its current stage, the logo grows up too. See Evolution stages.